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凯锡革铸铁师
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Community Rating:
Community Rating:
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Oracle
Printed
Card Name:
Kessig Forgemaster
Mana Cost:
Mana Value:
2
Types:
Creature — Human Shaman Werewolf
Card Text:
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
P/T:
2 / 1
Expansion:
Shadows over Innistrad
Rarity:
Uncommon
Card Number:
169a
Artist:
Winona Nelson
Rulings
4/8/2016
Kessig Forgemaster's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn't become unblocked.
4/8/2016
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
Community Rating:
Community Rating:
5
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Oracle
Printed
Card Name:
Flameheart Werewolf
Mana Value:
2
Types:
Creature — Werewolf
Card Text:
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
Color Indicator:
Red
P/T:
3 / 2
Expansion:
Shadows over Innistrad
Rarity:
Uncommon
Card Number:
169b
Artist:
Winona Nelson
Rulings
4/8/2016
Flameheart Werewolf's first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn't become unblocked.
4/8/2016
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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