Lieutenants of the Guard
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Lieutenants of the Guard
Mana Cost:
4White
Converted Mana Cost:
5
Types:
Creature — Human Soldier
Card Text:
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
P/T:
2 / 2
Rarity:
Common
Card Number:
16
Artist:
Rulings
8/23/2016 Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
8/23/2016 The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
8/23/2016 Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
8/23/2016 You must vote for one of the available options. You can’t abstain.
8/23/2016 If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
8/23/2016 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
8/23/2016 Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.