Highspire Infusion
 
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Card Name:
Highspire Infusion
Mana Cost:
1Green
Converted Mana Cost:
2
Types:
Instant
Card Text:
Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters).
Flavor Text:
"If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential."
—Kershan Danil, Highspire artisan
Expansion:
Rarity:
Common
Card Number:
111
Artist:
Rulings
2/9/2017 If the target creature becomes an illegal target, the spell doesn’t resolve and none of its effects happen. You won’t get EnergyEnergy.
2/9/2017 Energy is the energy symbol. It represents one energy counter.
2/9/2017 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2/9/2017 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2/9/2017 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/9/2017 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2/9/2017 You can’t pay more energy counters than you have.