Frontier Siege
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Frontier Siege
Mana Cost:
3Green
Mana Value:
4
Types:
Enchantment
Card Text:
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add GreenGreen.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Expansion:
Rarity:
Rare
All Sets:
Fate Reforged (Rare)
Commander 2017 (Rare)
Card Number:
150
Artist:
Rulings
11/24/2014 The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana empties from players' mana pools at the end of each step and phase.
11/24/2014 For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.
11/24/2014 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
11/24/2014 The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
11/24/2014 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue