Ninja of the Deep Hours
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Ninja of the Deep Hours
Mana Cost:
3Blue
Converted Mana Cost:
4
Types:
Creature — Human Ninja
Card Text:
Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
P/T:
2 / 2
Expansion:
Rarity:
Common
All Sets:
Betrayers of Kamigawa (Common)
Planechase 2012 Edition (Common)
Commander 2015 (Common)
Planechase Anthology (Common)
Commander 2018 (Common)
Time Spiral Remastered (Bonus)
Card Number:
95
Artist:
Rulings
3/19/2021 The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
3/19/2021 As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja isn’t put onto the battlefield until the ability resolves. If it leaves your hand before then, it won’t enter the battlefield at all.
3/19/2021 The creature put onto the battlefield with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu.
3/19/2021 Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
3/19/2021 The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, the Ninja won’t normally deal combat damage.
3/19/2021 If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step in this case, even if it has first strike.