Yorion, Sky Nomad
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Yorion, Sky Nomad
Mana Cost:
3White or BlueWhite or Blue
Converted Mana Cost:
5
Types:
Legendary Creature — Bird Serpent
Card Text:
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may cast it once from outside the game.)
Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
P/T:
4 / 5
Rarity:
Rare
Card Number:
232
Artist:
Rulings
4/17/2020 Your minimum deck size is forty cards for Limited events (such as Booster Draft and Sealed Deck) and sixty cards for Constructed events (such as Standard or casual freeform play). Certain variants may have other minimums. The Commander variant requires exactly one hundred cards, so Yorion can never be your chosen companion in a Commander game.
4/17/2020 You choose which permanents to exile as Yorion’s triggered ability resolves. No player may take action between the time you choose the permanents and the time they’re exiled.
4/17/2020 You can’t exile permanents you control but don’t own, or permanents that you own but don’t control.
4/17/2020 Auras attached to the exiled permanents will be put into their owners’ graveyards. Equipment attached to the exiled permanents will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist. Once the exiled permanents return, they’re considered new objects with no relation to the objects that they were.
4/17/2020 If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
4/17/2020 Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it’s simply a card you own that’s not in your starting deck.
4/17/2020 Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can’t reveal more than one. It remains revealed outside the game as the game begins.
4/17/2020 The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
4/17/2020 If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can’t change their mind.
4/17/2020 If you reveal a companion outside the game, for as long as it remains there, you may cast it any time it’s legal to cast. Once you do, it comes into the game and behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
4/17/2020 The companion’s other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
4/17/2020 The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don’t all have activated abilities.
4/17/2020 You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.