Inniaz, the Gale Force
Community Rating:
Community Rating: 5 / 5  (0 votes)
Card Name:
Inniaz, the Gale Force
Mana Cost:
Converted Mana Cost:
Legendary Creature — Djinn
Card Text:
2White or Blue: Attacking creatures with flying get +1/+1 until end of turn. (White or Blue can be paid with either White or Blue.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
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Card Number:
6/23/2020 Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
6/23/2020 Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
6/23/2020 Inniaz’s ability resolves before blockers are chosen.
6/23/2020 You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.
6/23/2020 If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
6/23/2020 In a two-player game, you exchange control of two permanents of your choice with your opponent.
6/23/2020 If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
6/23/2020 In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
6/23/2020 The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.