Rise and Shine
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Rise and Shine
Mana Cost:
1Blue
Mana Value:
2
Types:
Sorcery
Card Text:
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload 4BlueBlue
Flavor Text:
Mood: "You can't keep us locked away anymore. To battle!"
Expansion:
Rarity:
Rare
All Sets:
Modern Horizons 2 (Rare)
March of the Machine Commander (Rare)
Card Number:
340
Artist:
Language:
English
Rulings
1/12/2024 If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
1/12/2024 Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
1/12/2024 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
1/12/2024 If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue