Leather Armor
Community Rating:
Community Rating: 5 / 5  (0 votes)
Card Name:
Leather Armor
Mana Cost:
Mana Value:
Artifact — Equipment
Card Text:
Equipped creature gets +0/+1 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)
Equip 0. Activate only once each turn.
Flavor Text:
Lightweight, flexible, and protective.
Card Number:
7/23/2021 If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
7/23/2021 The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.
7/23/2021 Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life.
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