Надаар, Самоотверженный Паладин
Надаар, Самоотверженный Паладин
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Nadaar, Selfless Paladin
Mana Cost:
2White
Mana Value:
3
Types:
Legendary Creature — Dragon Knight
Card Text:
Vigilance
Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
P/T:
3 / 3
Rarity:
Rare
Card Number:
27
Artist:
Rulings
7/23/2021 Nadaar doesn't need to have been on the battlefield when you completed a dungeon for its last ability to function.
7/23/2021 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
7/23/2021 Moving into a dungeon room will cause its room ability to trigger.
7/23/2021 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
7/23/2021 A player may only have one dungeon in the command zone at a time.
7/23/2021 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
7/23/2021 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
7/23/2021 You can only move forward (well, downward) in a dungeon, never backwards or sideways.
7/23/2021 Dungeons are removed from the game as a state-based action.
7/23/2021 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
7/23/2021 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
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