Guardian of Faith
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Guardian of Faith
Mana Cost:
1WhiteWhite
Mana Value:
3
Types:
Creature — Spirit Knight
Card Text:
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
P/T:
3 / 2
Rarity:
Rare
Card Number:
362
Artist:
Rulings
7/23/2021 Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
7/23/2021 As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
7/23/2021 Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of Tap during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
7/23/2021 An attacking or blocking creature that phases out is removed from combat.
7/23/2021 Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
7/23/2021 Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
7/23/2021 Choices made for permanents as they entered the battlefield are remembered when they phase in.
7/23/2021 If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
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