Port Town
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Port Town
Types:
Land
Card Text:
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
Tap: Add White or Blue.
Flavor Text:
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
Rarity:
Rare
All Sets:
Shadows over Innistrad (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Streets of New Capenna Commander (Rare)
Warhammer 40,000 Commander (Rare)
Shadows Over Innistrad Remastered (Uncommon)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Doctor Who Commander (Rare)
Card Number:
178
Rulings
4/8/2016 You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Port Town.
4/8/2016 Lands don't have a subtype just because they can produce mana of the corresponding color. Port Town itself is neither a Plains nor an Island, even though it produces white and blue mana, so you can't reveal one to satisfy the ability of another.
4/8/2016 If a Plains or Island is entering the battlefield from your hand at the same time as Port Town, you may reveal the other land to have Port Town enter untapped.
4/8/2016 If an effect instructs you to put Port Town onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue