城塞斗技场
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Stronghold Arena
Mana Cost:
1Black
Mana Value:
2
Types:
Enchantment
Card Text:
Kicker Green and/or White (You may pay an additional Green and/or White as you cast this spell.)
When Stronghold Arena enters, you gain 3 life for each time it was kicked.
Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Expansion:
Rarity:
Rare
Card Number:
110
Rulings
9/9/2022 You may kick Stronghold Arena only once for its Green cost and only once for its White cost. You can kick it twice by paying GreenWhite, but you can't kick it twice by paying GreenGreen or WhiteWhite. You can't kick it more than twice.
9/9/2022 Normally, combat damage is dealt all at the same time. In that case, Stronghold Arena's last ability triggers once for each opponent that creatures you control dealt combat damage to, regardless of how many creatures were dealing that damage. If any of those creatures have double strike or first strike, the ability will trigger once for each opponent dealt damage in each combat damage step.
9/9/2022 As Stronghold Arena's last ability resolves, you don't get to see what the card of your library is before deciding whether to reveal it. If you choose to reveal it, you must put it into your hand and will lose life.
11/8/2024 If a spell's kicker cost was paid, the spell is "kicked."
11/8/2024 The kicker ability doesn't let you pay a kicker cost more than once.
11/8/2024 If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
11/8/2024 If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
11/8/2024 If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
11/8/2024 To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
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