Court of Vantress
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Court of Vantress
Mana Cost:
2BlueBlue
Mana Value:
4
Types:
Enchantment
Card Text:
When Court of Vantress enters the battlefield, you become the monarch.
At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
Rarity:
Rare
Card Number:
22
Artist:
Rulings
9/1/2023 Court of Vantress copies the printed values of the enchantment or artifact plus any copy effects that have been applied to it.
9/1/2023 If Court of Vantress becomes a copy of a token, it copies the original characteristics of that token as defined by the effect that put it onto the battlefield. It won't become a token.
9/1/2023 If Court of Vantress becomes a copy of an Aura, it's put into its owner's graveyard unless it's somehow attached to an appropriate object or player already. If it becomes a copy of an Equipment and is attached to a creature, it'll become unattached when it becomes a non-Equipment, non-Aura permanent.
9/1/2023 The copy effect lasts indefinitely. Often, it will last until it is overwritten by another copy effect (if it copies another permanent on a future turn, perhaps).
9/1/2023 When Court of Vantress becomes a copy of a permanent, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
9/1/2023 If another permanent becomes a copy of Court of Vantress, it will become a copy of whatever Court of Vantress is currently copying (if anything) that also has Court of Vantress's last ability.
9/1/2023 The token copies exactly what was printed on the original permanent and nothing else (unless that permanent is itself copying something else; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
9/1/2023 If the copied permanent is copying something else, then the token enters the battlefield as whatever that permanent copied, with the stated exceptions.
9/1/2023 If the copied permanent has Variable Colorless in its mana cost, X is 0.
9/1/2023 Any enters-the-battlefield abilities of the copied permanent will trigger when the token enters the battlefield. Any "as [this permanent] enters the battlefield" or "[this permanent] enters the battlefield with" abilities of the permanent will also work.
9/1/2023 The game starts with no monarch. As a player becomes the monarch, the current monarch (if any) ceases being the monarch. There is never more than one monarch at a time.
9/1/2023 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
9/1/2023 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
9/1/2023 If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
9/1/2023 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
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