Case of the Stashed Skeleton
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Case of the Stashed Skeleton
Mana Cost:
1Black
Mana Value:
2
Types:
Enchantment — Case
Card Text:
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — 1Black, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Rarity:
Rare
Card Number:
80
Artist:
Rulings
2/2/2024 Each Case has two special keyword abilities: to solve and solved.
2/2/2024 “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.”
2/2/2024 The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”
2/2/2024 “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].”
2/2/2024 “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost 1 less to cast.”
2/2/2024 “To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.
2/2/2024 Once a Case becomes solved, it stays solved until it leaves the battlefield.
2/2/2024 Cases don’t lose their other abilities when they become solved.
2/2/2024 Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2/2/2024 When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
2/2/2024 If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
2/2/2024 Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected.
2/2/2024 If a creature is already suspected, suspecting it again won’t have any effect.
2/2/2024 There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected.
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