Lock and Load
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Lock and Load
Mana Cost:
2Blue
Mana Value:
3
Types:
Sorcery
Card Text:
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot 3Blue (You may pay 3Blue and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Flavor Text:
"Always bring a little extra thunder."
Rarity:
Rare
Card Number:
51
Rulings
4/12/2024 Lock and Load will count any other instant and sorcery spells you've cast this turn. It doesn't matter if the other spells resolved, didn't resolve, were countered, or are still on the stack.
4/12/2024 Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
4/12/2024 Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
4/12/2024 You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
4/12/2024 If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
4/12/2024 If a plotted card has Variable Colorless in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
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