Volatile Stormdrake
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Volatile Stormdrake
Mana Cost:
1Blue
Mana Value:
2
Types:
Creature — Drake
Card Text:
Flying, hexproof from activated and triggered abilities
When Volatile Stormdrake enters the battlefield, exchange control of Volatile Stormdrake and target creature an opponent controls. If you do, you get EnergyEnergyEnergyEnergy, then sacrifice that creature unless you pay an amount of Energy equal to its mana value.
P/T:
3 / 2
Expansion:
Rarity:
Rare
Card Number:
329
Artist:
Rulings
6/7/2024 Volatile Stormdrake can't be the target of any activated or triggered abilities your opponents control.
6/7/2024 The effect of Volatile Stormdrake's last ability lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Volatile Stormdrake leaves the battlefield.
6/7/2024 As Volatile Stormdrake's last ability resolves, Volatile Stormdrake must be on the battlefield and the target creature must be a legal target. If either of these things isn't true, the ability does nothing.
6/7/2024 In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the effect giving you control of the target creature ends.
6/7/2024 Energy is the energy symbol. It represents one energy counter.
6/7/2024 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
6/7/2024 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
6/7/2024 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
6/7/2024 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
6/7/2024 Some triggered abilities state that you "may pay" a certain amount of Energy. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of Energy as the ability resolves.
6/7/2024 Some triggered abilities that state that you "may pay" a certain amount of Energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
6/7/2024 If a spell or ability with one or more targets states that you "may pay" some amount of Energy, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any Energy even if you want to.
6/7/2024 Some spells and abilities that give you Energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any Energy.
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