6/7/2024 |
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. |
6/7/2024 |
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. |
6/7/2024 |
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. |
6/7/2024 |
Multiple finality counters on a single permanent are redundant. |
6/7/2024 |
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it. |
6/7/2024 |
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters. |
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