Zunderhüne
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Blaster Hulk
Mana Cost:
6RedRed
Mana Value:
8
Types:
Artifact Creature — Pirate
Card Text:
This spell costs 1 less to cast for each Energy (energy counter) you've paid or lost this turn.
Haste
Whenever Blaster Hulk attacks, you get EnergyEnergy, then you may pay eight Energy. When you do, Blaster Hulk deals 8 damage divided as you choose among up to eight targets.
P/T:
8 / 8
Rarity:
Rare
Card Number:
55
Artist:
Rulings
6/7/2024 Casting Blaster Hulk doesn't allow you to pay any Energy. It counts only Energy you've paid or lost that turn before you cast it.
6/7/2024 You don't choose a target for Blaster Hulk's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay eight Energy this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
6/7/2024 You choose how many targets Blaster Hulk's last ability has and how the damage is divided as you activate the ability. Each target must receive at least 1 damage.
6/7/2024 If some of the targets are illegal as Blaster Hulk's last ability tries to resolve, the original division of damage still applies and the damage that would have been dealt to the illegal targets is lost. It won't be dealt instead to a legal target. If all of the targets are illegal, the ability won't resolve and none of its effects will happen.
6/7/2024 Energy is the energy symbol. It represents one energy counter.
6/7/2024 Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
6/7/2024 Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
6/7/2024 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
6/7/2024 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
6/7/2024 Some triggered abilities state that you "may pay" a certain amount of Energy. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of Energy as the ability resolves.
6/7/2024 Some triggered abilities that state that you "may pay" a certain amount of Energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
6/7/2024 If a spell or ability with one or more targets states that you "may pay" some amount of Energy, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any Energy even if you want to.
6/7/2024 Some spells and abilities that give you Energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any Energy.
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