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"Rumors of My Death . . ."
"Rumors of My Death . . ." 2Black (3)
Enchantment

3Black, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Unstable (Uncommon)
B.F.M. (Big Furry Monster)
B.F.M. (Big Furry Monster) (0)
Creature — The Biggest, Baddest, Nastiest,

You must cast both B.F.M. cards to put

leaves the battlefield, sacrifice the other.

B.F.M. can't be blocked except by three or

Unglued (Rare)
B.F.M. (Big Furry Monster, Right Side)
B.F.M. (Big Furry Monster, Right Side) BlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlack (15)
Scariest Creature You’ll Ever See (99/99)

B.F.M. onto the battlefield. If one B.F.M. card

more creatures.

Unglued (Rare)
B.O.B. (Bevy of Beebles)
B.O.B. (Bevy of Beebles) 3BlueBlue (5)
Legendary Planeswalker — B.O.B. (*)

As B.O.B. enters, create four 1/1 blue Beeble creature tokens.

The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)

+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.

−1: Draw a card.

Unsanctioned (Mythic Rare)
C.A.M.P.
C.A.M.P. 3 (3)
Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "Tap, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery.)

Magic The Gathering—Fallout (Uncommon)
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph 2GreenWhite (4)
Legendary Creature (4/4)

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).

Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

Unstable (Mythic Rare)
Dr. Madison Li
Dr. Madison Li BlueRedWhite (3)
Legendary Creature — Human Scientist (2/3)

Whenever you cast an artifact spell, you get Energy (an energy counter).

Tap, Pay Energy: Target creature gets +1/+0 and gains trample and haste until end of turn.

Tap, Pay EnergyEnergyEnergy: Draw a card.

Tap, Pay EnergyEnergyEnergyEnergyEnergy: Return target artifact card from your graveyard to the battlefield tapped.

Magic The Gathering—Fallout (Mythic Rare)
Goblin S.W.A.T. Team
Goblin S.W.A.T. Team 3Red (4)
Creature — Goblin Warrior (2/2)

Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Activate only once each turn.

Unsanctioned (Common)
Other Versions
Unhinged (Common)
Infernius Spawnington III, Esq.
Infernius Spawnington III, Esq. 10Black (11)
Creature — Demon Beast Grandchild (9/9)

Flying, first strike, trample, haste

This spell costs 3 less to cast for each card you've revealed this turn.

When Infernius Spawnington III, Esq. enters, you may say "I'm here." If you do, it deals 3 damage to target player.

Unsanctioned (Rare)
Mr. Foxglove
Mr. Foxglove 2GreenWhiteBlue (5)
Legendary Creature — Fox Rogue (3/5)

Lifelink

Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.

Bloomburrow Commander (Mythic Rare)
Mr. House, President and CEO
Mr. House, President and CEO RedWhiteBlack (3)
Legendary Artifact Creature — Human (0/4)

Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.

4, Tap: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

Magic The Gathering—Fallout (Mythic Rare)
Mr. Orfeo, the Boulder
Mr. Orfeo, the Boulder 1BlackRedGreen (4)
Legendary Creature — Rhino Warrior (2/4)

Whenever you attack, double target creature's power until end of turn.

Streets of New Capenna (Uncommon)
Ms. Bumbleflower
Ms. Bumbleflower 1GreenWhiteBlue (4)
Legendary Creature — Rabbit Citizen (1/5)

Vigilance

Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.

Bloomburrow Commander (Mythic Rare)
Now You See Me . . .
Now You See Me . . . White (1)
Instant

Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

Unfinity (Acorn) (Common)
Phoebe, Head of S.N.E.A.K.
Phoebe, Head of S.N.E.A.K. 1BlueBlack (3)
Legendary Creature — Human Spy (2/3)

Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.

2BlueBlack: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

Unstable (Mythic Rare)
Richard Garfield, Ph.D.
Richard Garfield, Ph.D. 3BlueBlue (5)
Legendary Creature — Human Designer (2/2)

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
S.N.E.A.K. Dispatcher
S.N.E.A.K. Dispatcher 1Blue (2)
Creature — Human Spy (2/1)

2Blue, Tap: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.

Unstable (Uncommon)
S.N.O.T.
S.N.O.T. Green (1)
Creature — Ooze (*{^2}/*{^2})

You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.

S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)

Unhinged (Common)
Sarpadian Empires, Vol. VII
Sarpadian Empires, Vol. VII 3 (3)
Artifact

As Sarpadian Empires, Vol. VII enters, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.

3, Tap: Create a 1/1 creature token of the chosen color and type.

Time Spiral (Rare)
T.A.P.P.E.R.
T.A.P.P.E.R. White (1)
Artifact Creature — Clown Robot (1/2)

Tap, Tap an untapped creature you control that has a hat: Tap target creature.

Unfinity (Acorn) (Common)
V.A.T.S.
V.A.T.S. 2BlackBlack (4)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose any number of target creatures with equal toughness. Destroy the chosen creatures.

Magic The Gathering—Fallout (Rare)
Welcome to . . .
Welcome to . . . 1GreenGreen (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic World Collection Cards (Rare)
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