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Azorius Arrester
( 2)
Creature — Human Soldier
(2/1)
When Azorius Arrester enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Azorius Chancery
( 0)
Land
Azorius Chancery enters tapped. When Azorius Chancery enters, return a land you control to its owner's hand. : Add .
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Azorius Charm
( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
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Azorius Herald
( 3)
Creature — Spirit
(2/1)
Azorius Herald can't be blocked. When Azorius Herald enters, you gain 4 life. When Azorius Herald enters, sacrifice it unless was spent to cast it.
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Azorius Justiciar
( 4)
Creature — Human Wizard
(2/2)
When Azorius Justiciar enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
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Azorius Ploy
( 4)
Instant
Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
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Azorius Skyguard
( 6)
Creature — Human Knight
(3/3)
Flying, first strike Creatures your opponents control get -1/-0.
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Azor's Elocutors
( 5)
Creature — Human Advisor
(3/5)
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
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Azor's Gateway
( 2)
Legendary Artifact
, : Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
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Burrowing Razormaw
( 3)
Creature — Beast
(4/2)
When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.)
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Djeru and Hazoret
( 5)
Legendary Creature — Human God
(5/4)
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
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Hazoret the Fervent
( 4)
Legendary Creature — God
(5/4)
Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. , Discard a card: Hazoret deals 2 damage to each opponent.
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Hazoret's Favor
( 3)
Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
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Hazoret's Monument
( 3)
Legendary Artifact
Red creature spells you cast cost less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
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Hazoret's Undying Fury
( 6)
Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of spells with mana value 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
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Lavinia, Azorius Renegade
( 2)
Legendary Creature — Human Soldier
(2/2)
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
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Razor Barrier
( 2)
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
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Razor Boomerang
( 3)
Artifact — Equipment
Equipped creature has ", Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand." Equip
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Razor Golem
( 6)
Artifact Creature — Golem
(3/4)
Affinity for Plains (This spell costs less to cast for each Plains you control.) Vigilance
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Razor Hippogriff
( 5)
Creature — Hippogriff
(3/3)
Flying When Razor Hippogriff enters, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
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Razor Pendulum
( 4)
Artifact
At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to that player.
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Razor Swine
( 3)
Creature — Phyrexian Boar
(2/1)
First strike Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Razorclaw Bear
( 4)
Creature — Bear
(3/3)
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
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Razorfield Rhino
( 6)
Artifact Creature — Rhino
(4/4)
Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
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Razorfin Hunter
( 2)
Creature — Merfolk Goblin
(1/1)
: Razorfin Hunter deals 1 damage to any target.
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Razorfoot Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Razorgrass Ambush
( 2)
Instant
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
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Razorgrass Field
( 0)
Land
As Razorgrass Field enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Razorgrass Screen
( 1)
Artifact Creature — Wall
(2/1)
Defender (This creature can't attack.) Razorgrass Screen blocks each combat if able.
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Razorjaw Oni
( 4)
Creature — Demon Spirit
(4/5)
Black creatures can't block.
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Razorkin Hordecaller
( 5)
Creature — Human Clown Berserker
(4/4)
Haste Whenever you attack, create a 1/1 red Gremlin creature token.
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Razorkin Needlehead
( 2)
Creature — Human Assassin
(2/2)
Razorkin Needlehead has first strike during your turn. Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.
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Razormane Masticore
( 5)
Artifact Creature — Masticore
(5/5)
First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
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Razortide Bridge
( 0)
Artifact Land
Razortide Bridge enters tapped. Indestructible : Add or .
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Razortip Whip
( 2)
Artifact
, : Razortip Whip deals 1 damage to target opponent or planeswalker.
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Razortooth Rats
( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Razortrap Gorge
( 0)
Land
Razortrap Gorge enters tapped unless a player has 13 or less life. : Add or .
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Razorverge Thicket
( 0)
Land
Razorverge Thicket enters tapped unless you control two or fewer other lands. : Add or .
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Ripchain Razorkin
( 4)
Creature — Human Berserker
(5/3)
Reach , Sacrifice a land: Draw a card.
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Rustrazor Butcher
( 2)
Creature — Goblin Warrior
(1/2)
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Wall of Razors
( 2)
Creature — Wall
(4/1)
Defender (This creature can't attack.) First strike
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Woolly Razorback
( 4)
Creature — Boar Beast
(7/7)
Woolly Razorback enters with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it.
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