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Abominable Treefolk
( 4)
Snow Creature — Treefolk
(*/*)
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Acceptable Losses
( 4)
Sorcery
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
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Acornelia, Fashionable Filcher
( 4)
Legendary Creature — Squirrel
(3/3)
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). Whenever a Squirrel you control enters or dies, you get . , Pay X : Target creature gets -X/-X until end of turn. , Pay X : Target creature gets +X/+X until end of turn.
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Admiral Brass, Unsinkable
( 5)
Legendary Creature — Human Pirate
(3/3)
When Admiral Brass, Unsinkable enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
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Adorable Kitten
( 1)
Host Creature — Cat
(1/1)
When this creature enters, roll a six-sided die. You gain life equal to the result.
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An-Havva Constable
( 3)
Creature — Human
(2/1+*)
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
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Banish into Fable
( 6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
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Bargaining Table
( 5)
Artifact
, : Draw a card. X is the number of cards in an opponent's hand.
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Barrage of Expendables
( 1)
Enchantment
, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.
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Behold the Unspeakable
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Bronze Tablet
( 6)
Artifact
Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters tapped. , : Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
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Cephalid Constable
( 3)
Creature — Octopus Wizard
(1/1)
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
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Charitable Levy
( 2)
Enchantment
Noncreature spells cost more to cast. Whenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Chromium, the Mutable
( 7)
Legendary Creature — Elder Dragon
(7/7)
Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
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Constable of the Realm
( 5)
Creature — Giant Soldier
(3/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on Constable of the Realm, exile up to one other target nonland permanent until Constable of the Realm leaves the battlefield.
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Copper Tablet
( 2)
Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
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Damnable Pact
( 2)
Sorcery
Target player draws X cards and loses X life.
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Division Table
( 0)
Artifact — Contraption
Whenever you crank Division Table, target player loses 2 life.
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Durable Coilbug
( 2)
Creature — Insect
(2/2)
: Return Durable Coilbug from your graveyard to your hand.
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Durable Handicraft
( 2)
Enchantment
Whenever a creature you control enters, you may pay . If you do, put a +1/+1 counter on that creature. , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
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Expendable Lackey
( 1)
Creature — Human Citizen
(1/1)
, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.
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Expendable Troops
( 2)
Creature — Human Soldier
(2/1)
, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
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Fable of the Mirror-Breaker
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Fable of Wolf and Owl
( 6)
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
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Fabled Hero
( 3)
Creature — Human Soldier
(2/2)
Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
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Fabled Passage
( 0)
Land
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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Favorable Destiny
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
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Favorable Winds
( 2)
Enchantment
Creatures you control with flying get +1/+1.
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Glimpse, the Unthinkable (playtest)
( 4)
Legendary Creature — — Illusion Rogue
(4/5)
Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.
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Graaz, Unstoppable Juggernaut
( 8)
Legendary Artifact Creature — Juggernaut
(7/5)
Juggernauts you control attack each combat if able. Juggernauts you control can't be blocked by Walls. Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
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Great Sable Stag
( 3)
Creature — Elk
(3/3)
This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
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Honorable Passage
( 2)
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
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Honorable Scout
( 1)
Creature — Human Soldier Scout
(1/1)
When Honorable Scout enters, you gain 2 life for each black and/or red creature target opponent controls.
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Immovable Rod
( 1)
Artifact
You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. , : For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
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Impeccable Timing
( 2)
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
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Improbable Alliance
( 2)
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying. : Draw a card, then discard a card.
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Indomitable Archangel
( 4)
Creature — Angel
(4/4)
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
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Indomitable Creativity
( 3)
Sorcery
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
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Indomitable Might
( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
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Indomitable Will
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.
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Ineffable Blessing (Ineffable Blessing (a))
( 2)
Enchantment
As Ineffable Blessing enters, choose Flavorful or Bland. • Flavorful — Whenever a creature with flavor text enters under your control, draw a card. • Bland — Whenever a creature without flavor text enters under your control, draw a card.
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Ineffable Blessing (Ineffable Blessing (f))
( 2)
Enchantment
As Ineffable Blessing enters, choose a number. Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)
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Inescapable Blaze
( 6)
Instant
This spell can't be countered. Inescapable Blaze deals 6 damage to any target.
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Inescapable Brute
( 6)
Creature — Giant Warrior
(3/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able.
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Inevitable End
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
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Inexorable Blob
( 3)
Creature — Ooze
(3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
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Inexorable Tide
( 5)
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Insatiable Appetite
( 2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
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Insatiable Avarice
( 1)
Sorcery
Spree (Choose one or more additional costs.) + — Search your library for a card, then shuffle and put that card on top. + — Target player draws three cards and loses 3 life.
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Insatiable Frugivore
( 4)
Creature — Rat Berserker
(2/4)
When Insatiable Frugivore enters, create a Food token, then you may exile three cards from your graveyard. If you do, repeat this process. , Sacrifice X Foods: Creatures you control get +X/+0 and gain menace until end of turn.
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Insatiable Gorgers
( 4)
Creature — Vampire Berserker
(5/3)
Insatiable Gorgers attacks each combat if able. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Insatiable Hemophage
( 4)
Creature — Nightmare
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
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Inscribed Tablet
( 1)
Artifact
, , Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Insufferable Balladeer
( 2)
Creature — Dwarf Bard
(2/1)
Vicious Mockery — When Insufferable Balladeer enters, target creature an opponent controls can't block this turn. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Insufferable Syphon
( 0)
Artifact — Contraption
Whenever you crank Insufferable Syphon, target player discards a card.
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Intrepid Stablemaster
( 2)
Creature — Human Scout
(2/2)
Reach : Add . : Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
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Isperia the Inscrutable
( 5)
Legendary Creature — Sphinx
(3/6)
Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
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Isu the Abominable
( 5)
Legendary Snow Creature — Yeti
(5/5)
You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent you control enters, you may pay , , or . If you do, put a +1/+1 counter on Isu the Abominable.
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Kaya the Inexorable
( 5)
Legendary Planeswalker — Kaya
(5)
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." −3: Exile target nonland permanent. −7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
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Keeper of Fables
( 5)
Creature — Cat
(4/5)
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
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Malleable Impostor
( 4)
Creature — Faerie Shapeshifter
(0/0)
Flash Flying You may have Malleable Impostor enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
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Most Valuable Slayer
( 4)
Creature — Human Warrior
(2/4)
Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.
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Narci, Fable Singer
( 4)
Legendary Creature — Human Bard
(3/3)
Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
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Phage the Untouchable
( 7)
Legendary Creature — Avatar Minion
(4/4)
When Phage the Untouchable enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
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Playable Delusionary Hydra
( 0)
Stickers
2 — : Draw a card, then discard a card. 4 — Whenever this creature attacks, you gain 3 life and draw a card. 2 — 1/5 3 — 4/4
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Portable Hole
( 1)
Artifact
When Portable Hole enters, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
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Quenchable Fire
( 4)
Sorcery
Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays before that step.
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Questionable Cuisine
( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Reasonable Doubt
( 2)
Instant
Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.)
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Repel the Abominable
( 2)
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
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Rhonas the Indomitable
( 3)
Legendary Creature — God
(5/5)
Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. : Another target creature gets +2/+0 and gains trample until end of turn.
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Rin and Seri, Inseparabler (playtest)
( 2)
Legendary Creature — — Dog Cat Scientist
(3/2)
All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste.
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Sage of Fables
( 3)
Creature — Merfolk Wizard
(2/2)
Each other Wizard creature you control enters with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card.
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Sage of the Unknowable
( 2)
Creature — Human Wizard
(0/4)
: Add . Spend this mana only to cast a colorless spell or to activate an ability.
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Stern Constable
( 1)
Creature — Human Soldier
(1/1)
, Discard a card: Tap target creature.
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Tablet of Epityr
( 1)
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.
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Tablet of the Guilds
( 2)
Artifact
As Tablet of the Guilds enters, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
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The Indomitable
( 4)
Legendary Artifact — Vehicle
(6/6)
Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
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The Unspeakable
( 9)
Legendary Creature — Spirit
(6/7)
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
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Thromok the Insatiable
( 5)
Legendary Creature — Hellion
(0/0)
Devour X, where X is the number of creatures devoured this way (As this enters, you may sacrifice any number of creatures. This creature enters with X +1/+1 counters on it for each of those creatures.)
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Turn the Tables
( 5)
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
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Ugin, the Ineffable
( 6)
Legendary Planeswalker — Ugin
(4)
Colorless spells you cast cost less to cast. +1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. −3: Destroy target permanent that's one or more colors.
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Unable to Scream
( 1)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.
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Unbreakable Bond
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
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Unbreakable Formation
( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Uncomfortable Chill
( 3)
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
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