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B.O.B. (Bevy of Beebles)
B.O.B. (Bevy of Beebles) 3BlueBlue (5)
Legendary Planeswalker — B.O.B. (*)

As B.O.B. enters, create four 1/1 blue Beeble creature tokens.

The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.)

+1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand.

−1: Draw a card.

Unsanctioned (Mythic Rare)
Bamboozling Beeble
Bamboozling Beeble Blue (1)
Creature — Beeble (1/1)

Protection from Robots

1, Tap: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Unfinity (Common)
Blurry Beeble
Blurry Beeble Blue (1)
Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

Unstable (Common)
Bouncing Beebles
Bouncing Beebles 2Blue (3)
Creature — Beeble (2/2)

Bouncing Beebles can't be blocked as long as defending player controls an artifact.

Urza's Legacy (Common)
Bubbling Beebles
Bubbling Beebles 4Blue (5)
Creature — Beeble (3/3)

Bubbling Beebles can't be blocked as long as defending player controls an enchantment.

Urza's Destiny (Common)
Bursting Beebles
Bursting Beebles 2Blue (3)
Creature — Beeble (2/2)

Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.

Unhinged (Common)
Familiar Beeble Mascot
Familiar Beeble Mascot (0)
Stickers

2 — Whenever this creature attacks, untap target permanent.

4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

2 — 2/3

3 — 5/3

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (a))
Pick-a-Beeble (Pick-a-Beeble (a)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 2, 3, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (b))
Pick-a-Beeble (Pick-a-Beeble (b)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 2, 4, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (c))
Pick-a-Beeble (Pick-a-Beeble (c)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 2, 5, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (d))
Pick-a-Beeble (Pick-a-Beeble (d)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 3, 4, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (e))
Pick-a-Beeble (Pick-a-Beeble (e)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 3, 5, 6

Unfinity (Common)
Pick-a-Beeble (Pick-a-Beeble (f))
Pick-a-Beeble (Pick-a-Beeble (f)) (0)
Artifact — Attraction

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize

Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Lights — 4, 5, 6

Unfinity (Common)
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