+behemoth (37)
: Target creature with power 5 or greater gains vigilance until end of turn.
Trample
When Behemoth of Vault 0 enters, you get (four energy counters).
When Behemoth of Vault 0 dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent.
Equipped creature gets +2/+2 and has trample and lifelink.
Equip
, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Borderland Behemoth gets +4/+4 for each other Giant you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Haste
When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Vigilance
Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery.
Flash (You may cast this spell any time you could cast an instant.)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
Drownyard Behemoth has hexproof as long as it entered this turn.
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.
At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.
Shroud (This creature can't be the target of spells or abilities.)
Whenever a creature you control with power 4 or greater enters, draw a card.
−1: Untap target permanent.
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
Multicolored creatures you control have trample.
As an additional cost to cast this spell, sacrifice a creature or pay .
Menace (This creature can't be blocked except by two or more creatures.)
Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
This spell costs less to cast, where X is the total mana value of noncreature enchantments you control.
, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.
You may play lands from your graveyard.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Qal Sisma Behemoth can't attack or block unless you pay .
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
When Regal Behemoth enters, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4.
Creatures you control with three or more +1/+1 counters on them have haste.
: Add .
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters tapped.
Indestructible
: Target creature with power 5 or greater gains indestructible until end of turn.
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When Wormfang Behemoth enters, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
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