+fusion (18)
Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Untap all artifacts.
Enchant creature you control
, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
You gain X life if was spent to cast this spell and X life if was spent to cast this spell. (Do both if was spent.)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Target creature gets +2/-2 until end of turn.
Target creature gets +3/+3 until end of turn. You get (two energy counters).
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Enchant creature
Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Enchanted creature gets +2/+1 and has ": This creature can't be blocked this turn except by snow creatures." ( can be paid with one mana from a snow source.)
Return target nonland permanent or suspended card to its owner's hand.
Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
Gatherer works better in the Companion app!