Anwerber der Dämmerwache
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Anwerber der Dämmerwache
Mana Cost:
1Green
Mana Value:
2

Types:
Kreatur — Mensch, Krieger, Werwolf
Card Text:
2Green: Schaue dir die obersten drei Karten deiner Bibliothek an. Du kannst davon eine Kreaturenkarte offen vorzeigen und sie auf deine Hand nehmen. Lege den Rest in beliebiger Reihenfolge unter deine Bibliothek.
Zu Beginn jedes Versorgungssegments und falls im letzten Zug keine Zaubersprüche gewirkt wurden, transformiere den Anwerber der Dämmerwache.
P/T:
2 / 2
Rarity:
Uncommon
Other Sets:
Shadows over Innistrad (Uncommon)Shadows Over Innistrad Remastered (Uncommon)
Card Number:
203a
Language:
German
Rulings
4/8/2016 You can activate Duskwatch Recruiter's first ability in response to its triggered ability.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Heuler der Krallenhorde
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Heuler der Krallenhorde
Mana Value:
2

Types:
Kreatur — Werwolf
Card Text:
Kreaturenzauber, die du wirkst, kosten beim Wirken 1 weniger.
Zu Beginn jedes Versorgungssegments und falls ein Spieler im letzten Zug zwei oder mehr Zaubersprüche gewirkt hat, transformiere den Heuler der Krallenhorde.
Color Indicator:
Green
P/T:
3 / 3
Rarity:
Uncommon
Other Sets:
Shadows Over Innistrad Remastered (Uncommon)Shadows over Innistrad (Uncommon)
Card Number:
203b
Language:
German
Rulings
4/8/2016 Krallenhorde Howler's first ability can only reduce the generic mana portion of a creature spell's cost.
4/8/2016 Krallenhorde Howler's first ability can reduce alternative costs such as madness costs.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
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