Éveil en sursaut
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Éveil en sursaut
Mana Cost:
2BlueBlue
Mana Value:
4

Types:
Rituel
Card Text:
L'adversaire ciblé met les treize cartes du dessus de sa bibliothèque dans son cimetière.
3BlueBlue : Mettez l'Éveil en sursaut sur le champ de bataille, transformé, depuis votre cimetière. N'activez cette capacité que lorsque vous pourriez lancer un rituel.
Rarity:
Mythic Rare
Other Sets:
Shadows Over Innistrad Remastered (Mythic Rare)Shadows over Innistrad (Mythic Rare)
Card Number:
88a
Artist:
Language:
French
Rulings
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Cauchemar permanent
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Cauchemar permanent
Mana Value:
4

Types:
Créature : - cauchemar
Card Text:
Furtivité (Cette créature ne peut pas être bloquée par des créatures de force supérieure.)
Quand le Cauchemar permanent inflige des blessures de combat à un joueur, renvoyez-le dans la main de son propriétaire.
Flavor Text:
« Cela semblait si réel ! »
Color Indicator:
Blue
P/T:
1 / 1
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)Shadows Over Innistrad Remastered (Mythic Rare)
Card Number:
88b
Artist:
Language:
French
Rulings
4/8/2016 A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
4/8/2016 Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.
4/8/2016 If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
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