Risveglio Spaventato
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Risveglio Spaventato
Mana Cost:
2BlueBlue
Mana Value:
4

Types:
Stregoneria
Card Text:
Un avversario bersaglio mette nel suo cimitero le prime tredici carte del suo grimorio.
3BlueBlue: Metti sul campo di battaglia il Risveglio Spaventato trasformato dal tuo cimitero. Attiva questa abilità solo quando potresti lanciare una stregoneria.
Rarity:
Mythic Rare
Other Sets:
Shadows Over Innistrad Remastered (Mythic Rare)Shadows over Innistrad (Mythic Rare)
Card Number:
88a
Artist:
Language:
Italian
Rulings
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Incubo Persistente
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Incubo Persistente
Mana Value:
4

Types:
Creatura — Incubo
Card Text:
Furtivo (Questa creatura non può essere bloccata da creature con forza superiore.)
Quando l'Incubo Persistente infligge danno da combattimento a un giocatore, fallo tornare in mano al suo proprietario.
Flavor Text:
"Sembrava così reale!"
Color Indicator:
Blue
P/T:
1 / 1
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)Shadows Over Innistrad Remastered (Mythic Rare)
Card Number:
88b
Artist:
Language:
Italian
Rulings
4/8/2016 A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
4/8/2016 Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.
4/8/2016 If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
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