驚恐の目覚め
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
驚恐の目覚め
Mana Cost:
2BlueBlue
Mana Value:
4

Types:
ソーサリー
Card Text:
対戦相手1人を対象とする。そのプレイヤーは、自分のライブラリーの一番上から13枚のカードを自分の墓地に置く。
3BlueBlue:あなたの墓地から驚恐の目覚めを変身させた状態で戦場に出す。この能力は、あなたがソーサリーを唱えられるときにのみ起動できる。
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)Shadows Over Innistrad Remastered (Mythic Rare)
Card Number:
88a
Artist:
Language:
Japanese
Rulings
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
絶え間ない悪夢
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
絶え間ない悪夢
Mana Value:
4

Types:
クリーチャー ― - ナイトメア
Card Text:
潜伏(このクリーチャーは、これより大きなパワーを持つクリーチャーによってはブロックされない。)
絶え間ない悪夢がプレイヤー1人に戦闘ダメージを与えたとき、これをオーナーの手札に戻す。
Flavor Text:
「まるで現実のようだったわ。」
Color Indicator:
Blue
P/T:
1 / 1
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)Shadows Over Innistrad Remastered (Mythic Rare)
Card Number:
88b
Artist:
Language:
Japanese
Rulings
4/8/2016 A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
4/8/2016 Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.
4/8/2016 If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
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