Silas Renn, Seeker Adept
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Silas Renn, Seeker Adept
Mana Cost:
1BlueBlack
Mana Value:
3
Types:
Legendary Artifact Creature — Human
Card Text:
Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner (You can have two commanders if both have partner.)
P/T:
2 / 2
Expansion:
Rarity:
Mythic Rare
All Sets:
Commander 2016 (Mythic Rare)
Commander Legends (Mythic Rare)
The Brothers' War Commander (Mythic Rare)
Card Number:
43
Artist:
Language:
English
Rulings
11/10/2020 Silas Renn doesn't change when you can cast the target artifact card. For example, if you target an artifact card without flash, you can cast it only during your main phase when the stack is empty.
11/10/2020 You pay the costs for the target artifact card if you cast it. You may pay alternative costs rather than the card's mana cost.
11/10/2020 You may cast that card this turn even if Silas Renn leaves the battlefield.
11/10/2020 An effect that instructs you to "cast" a card doesn't allow you to play lands.
11/10/2020 Casting the card causes it to leave your graveyard and become a new object. You can't cast it multiple times.
11/10/2020 If you don't cast the card, it remains in your graveyard.
11/10/2020 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
11/10/2020 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
11/10/2020 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
11/10/2020 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional 2 the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
11/10/2020 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
11/10/2020 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
11/10/2020 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
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