Invade the City
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Invade the City
Mana Cost:
1BlueRed
Converted Mana Cost:
3
Types:
Sorcery
Card Text:
Amass X, where X is the number of instant and sorcery cards in your graveyard. <i>(Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)</i>
Flavor Text:
Death greeted the world with a roar of desert air.
Expansion:
Rarity:
Uncommon
Card Number:
201
Artist:
Rulings
5/3/2019 Invade the City is still on the stack while you count your instant and sorcery cards in your graveyard. It doesn’t count itself.
5/3/2019 If there are no instant or sorcery cards in your graveyard, you’ll amass 0. If you don’t control an Army, you’ll create a 0/0 black Zombie Army creature token that will die after Invade the City has finished resolving.
5/3/2019 The number of instant and sorcery cards in your graveyard is counted only as Invade the City resolves.
5/3/2019 A split card that’s both an instant and a sorcery is counted only once for Invade the City.
5/3/2019 Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
5/3/2019 If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.