Extirpar
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Extirpar
Mana Cost:
Black
Mana Value:
1
Types:
Mágica Instantânea
Card Text:
Fração de segundo (Enquanto esta mágica estiver na pilha, os jogadores não poderão conjurar mágicas ou ativar habilidades que não sejam habilidades de mana.)
Escolha o card alvo de um cemitério que não seja um terreno básico. Procure no cemitério, na mão e no grimório de seu dono todos os cards com o mesmo nome daquele card e exile-os. Em seguida, aquele jogador embaralha o próprio grimório.
Rarity:
Rare
All Sets:
Planar Chaos (Rare)
Modern Masters (Rare)
Time Spiral Remastered (Rare)
Card Number:
114
Artist:
Language:
Portuguese (Brazil)
Rulings
3/19/2021 Because the first step of casting a spell is to move it from the zone it's in, Extirpate can't be used to stop a spell with flashback from being cast after its controller has announced that they're casting it.
3/19/2021 You don't have to find and exile cards with the same name as the target card in its owner's hand or library if you don't want to, but you do have to exile the cards from the player's graveyard.
3/19/2021 Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
3/19/2021 Players may turn face-down creatures face up while a spell with split second is on the stack.
3/19/2021 Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
3/19/2021 Casting a spell with split second won't affect spells and abilities that are already on the stack.
3/19/2021 If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
3/19/2021 After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
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