Sakashima the Impostor
Community Rating:
Community Rating: 4.039 / 5  (115 votes)
Card Name:
Sakashima the Impostor
Mana Cost:
Converted Mana Cost:
Legendary Creature - Human Rogue
Card Text:
As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "2BlueBlue: Return Sakashima the Impostor to its owner's hand at end of turn."
3 / 1
Card Number:
6/1/2005 If there is no creature on the battlefield or if you don’t choose a creature as Sakashima enters the battlefield, Sakashima remains a 3/1 Human Rogue.
6/1/2005 Sakashima doesn’t get the return to hand ability unless a creature is copied as Sakashima enters the battlefield. Sakashima can’t copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
6/1/2005 Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.