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Community Rating: 4.556 / 5  (81 votes)
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You may choose to play Necromancy as an instant; if you do, bury it at end of turn.
When you play Necromancy, choose target creature card in any graveyard. When Necromancy comes into play, put that creature into play as though it were just played and Necromancy becomes a creature enchantment that targets the creature. If Necromancy leaves play, bury the creature.
10/4/2004 The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
10/4/2004 When putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
8/1/2005 Necromancy enters the battlefield as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering the battlefield. It follows all the rules for Auras from then on.
4/1/2008 If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won't be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
10/1/2009 The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for instance, if it gained flash from Vedalken Orrery), then it won't be sacrificed.

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