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Community Rating: 1.848 / 5  (33 votes)
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I'm amused at how literally the flavor text is matched up with the effect. In order to heal himself, Urza takes his chalice into workshops where other people are making artifacts, apparently so he could start triggering chances to pay {1}.
Posted By: Tanaka348 (8/9/2011 2:03:31 PM)


The artifact Lucky Charm, quite unplayable...especially since very few decks can really make use of this...
Posted By: Guest57443454 (7/2/2009 2:46:53 PM)


Could have done without an activation cost. A deck that plays enough artifacts for you to get any significant benefit from this (Affinity?) is probably too strong to merit playing around with something like this.
Posted By: Auteur (8/23/2010 12:24:01 AM)


All of the Lucky Charms were poor even for thier time, but I can't blame them for creating the logical artifact version of them.
Posted By: Radagast (11/4/2011 10:34:45 AM)


Im not sure why this has such a low rating, its really balanced and if you are playing artifacts you can give yourself a nice life buffer.
Posted By: niallcmurray86 (8/1/2010 2:47:35 PM)


Just awful. But obviously made total sense for them to make it.
Posted By: Baconradar (11/24/2011 4:31:33 PM)


Golem's Heart
Posted By: use643 (11/27/2011 5:18:36 PM)


@Tanaka348: if you put it like that... maybe they should have named it Urza's Drinking Game instead.
Posted By: Haywood (9/13/2013 11:58:27 AM)


Anyone else remember the scene in Trailer Park Boys where Ray correctly deduces that Mr Leahy has been secretly drinking at all times?

Tawnos: "It's vodka, Mr. Urza!!"
Urza: "165 proof, buds, straight up. I'm wasted!"
Posted By: SeriouslyFacetious (2/10/2014 9:47:17 PM)