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@Sixty3Zero

see rulings of Dark Impostor:

"If an activated ability of a card in exile references the card it's printed on by name, treat Dark Impostor's version of that ability as though it referenced Dark Impostor by name instead. For example, if Marrow Bats (which says "Pay 4 life: Regenerate Marrow Bats") is exiled with Dark Impostor, Dark Impostor has the ability "Pay 4 life: Regenerate Dark Impostor.""

i guess the same would be true for Experiment Kraj
Posted By: OniRyuKen (7/24/2012 12:13:55 PM)
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Its a legendary ooze
'nuff said
Posted By: Demonic_Math_Tutor (6/14/2013 8:40:35 AM)
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I freaking LOVE it!!!!!! its my favourite card ever. 1000000/5.

KRAAAAAAAAAAAJ!!!!!!!!!!!!!!!!!!!
Posted By: O0oze (12/23/2013 11:23:23 AM)
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Incredible card (and my personal favorite) with limitless combos. Within the simic guild itself, it can instantly make any creature targetable by your graft creatures (such as using Plaxcaster Frogling to give shroud to a creature thats about to be enchanted) and works especially well with the Vigean Graftmage to either add a +1/+1 counter to any creature for two mana or steal and use any activated ability in the same turn and continue to use that ability for each two additional mana you spend. Using eventide, Kraj can put a counter on the Gilder Bairn and in the following turns can then add 1 to and double the number of counters on any creature for only three mana and when all is said and done, Kraj is still untapped, able to use any ability that it has stolen. Lastly, I can't even begin to list the number of combos that can occur in two-headed giant.
Posted By: Nantuko_Primus (6/8/2009 12:41:32 PM)
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@Frommerman

You need to read those rules again :P

606.2. An activated ability with a loyalty symbol in its cost is a loyalty ability. Normally, only planeswalkers have loyalty abilities.

606.3. A player may activate a loyalty ability of a permanent he or she controls any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if no player has previously activated a loyalty ability of that permanent that turn.

Highlighted the important parts :)

This is found under the section of Loyalty abilities, see it's not about whether it's a planeswalker or not, the loyalty abilities themselves have the clause that you can't use it more than once per turn, this is stated in the rules, so you'd be able to use the abilities, but only once per turn as it's still a loyalty ability even though it's not a planeswalker using it.
Posted By: Tinno (4/22/2012 7:12:21 AM)
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Here's a tip for people looking for good abilities to combo with him: Advanced search for Rules Text: ":", Type: "creature", and Colors: Green OR Blue OR Colorless, with exclude unselected colors check.

This'll bring up quite of lot of interesting cards.

Anyway, I personally like to combo this guy with Sentinel and a regen ability.
Posted By: NARFNra (12/9/2010 6:26:02 PM)
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This is the Commander in my favorite EDH deck. It leads to some very unexpected plays (like using Time Elemental and Kraj to return an opponent's creatures to their hand so your Singing Tree (with a +1/+1 counter) can get through for the kill.
Posted By: themonkey74 (12/24/2009 1:35:55 PM)
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@Kirbster: As much as I wish you could do that, you can't equip equipment to anything if the equipment is also a creature. See the reminder text on March of the Machines.
Posted By: JL2736 (6/13/2012 8:05:08 PM)
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Peter Petrelli
Posted By: BambooNickel (11/17/2009 8:04:21 AM)
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One of the best blue/green creatures ever. Standard, extended, two-headed giant, EDH; it doesn't matter what format it is, the Kraj will always adapt and dominate.
Posted By: SavageBrain89 (7/3/2009 12:55:54 PM)
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0.51.01.52.02.53.03.54.04.55.0