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I agree with DontCryCrucify, at worst it's an Disrupting Scepter which costs 1 more to cast yet exiles the cards instead, at best it can even provide extraordinary card advantage by casting your opponent's spells.
(And in some rare cases, you might even profit from the fact that you can exile your own or your teammate's cards.)
In general, i'd consider playing this card rather than Ornate Kanzashi.
Consider playing Exotic Orchard when using either of them.
Posted By: Mode (1/15/2010 9:47:06 PM)


I love the idea of this card, so I built a monoblue deck around it. It takes awhile to get going, so it uses Desert to deter early attacks, and Man-o'-War and Aether Adept to stall by bouncing and then chump-blocking if needed. Counterspell comes in handy as well.

Fellwar Stone not only ensures you can cast their spells later on, but also accelerates your mana (you'll need a lot). Annex does the same, with the added bonus of the occasional mana-screw (on turn three if you get the stone out first). Vivid Creek is an extra bit of insurance in case you don't draw either of them.

This is a slow deck, not only because of the mana required but because at first your opponent can choose to exile spells that aren't useful to you. However, if you can survive until he/she is out of cards, you've all but won. Man-o'-War changes from a bouncer to... (see all)
Posted By: MisterAction (9/20/2011 2:06:39 AM)


I like this card just fine. I'd sooner play this than Disrupting Scepter. Not sure in the case of Scepter of Fugue, though...anyway, the stealing thing is great fun, and it has minor benefits in a hellbent deck :P
Posted By: izzet_guild_mage (4/15/2010 10:30:43 AM)


This card is good, when it is used a suitable deck.
In some 5-coloured deck, that floods with mana/produces tons of mana when needed is a good deck to use this. I know, unluckily.
Posted By: Bursama (11/18/2010 12:27:12 PM)


One clever, overlooked use: You can store away cards your opponents are trying to discard from your hand or steal in some way (Treacherous Urge, Duress, et cetera) and cast them later. Also a hilarious trap with Monomania.
Posted By: LordRandomness (12/28/2011 12:24:03 AM)


It's an Artifact Praetor's Grasp! :)
Posted By: DarthParallax (11/1/2012 6:28:02 PM)


How would you play Progenitus with it in any spectacular way? You still need to pay the mana cost to play the card.
Posted By: Elysiume (12/14/2009 4:04:58 PM)


It is an okay card

at worst it works as a more powerful, semi expensive, re-occurring discard, due to exile rather than graveyard. At best you can essentially play a powerful permanent out of your opponents hand giving even greater card advantage provided you can pay the cost. Most effective in multicolored decks (5cc) and obviously in multi-player variants.
Posted By: dontcrycrucify (1/10/2010 9:34:25 PM)


An often over-looked card that is really funny in casual. Works best in mono blue control with tons of efficient bounce likeremand or the classicboomerang and unsummon. fellwar stone can help with the mana, but you should also consider running annex too, as well as the previously-mentioned orchard.
Posted By: allmighty_abacus (7/13/2010 9:20:46 PM)


yawgmoth's will ? I think so.
Posted By: Megrimage (10/27/2009 12:02:00 PM)


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