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Community Rating: 3.378 / 5  (41 votes)
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@Havens - I can't really see this guy (Barrin, Master Wizard) in that frog suit...
Posted By: Alsebra (4/26/2011 12:46:10 AM)
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The storage counter lands can come in handy, especially in these colors.
Posted By: Moosecadet (11/10/2009 3:33:14 PM)
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Between all storage lands, this cycle is the most powerful, I think. It comes into field untapped, and can tap for {1}. Yes, it requires actually 2 mana to put a counter on it, but I think that it's a little price to pay, in order to be able to put counters since the beginning, instead of wait for a whole turn like the old lands... Moreover, you can pay {1} from any land to get mana from this, and still be able to tap to add a counter afterward...

My Izzet Commander deck need the enemy-color version of this land!

4/5
Posted By: leomistico (5/27/2013 1:24:31 PM)
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They say I overuse doubling seasons, then I used them to double double the counters on this guy and burn them to death with a delicious BaneFire for 20.
Posted By: BrilliantIdiot (11/20/2009 1:28:55 AM)
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I think this would work quite well with Gilder Barrin
Posted By: Havens (5/25/2010 8:39:43 AM)
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I play Pyrohemia.

That doesn't scare us, you've still only got two Mountains.

Remove all 6 counters from Fungal Reaches, 6 red mana, kill everything, then play a Llanowar Elf. Go.
Posted By: ax_morph (10/22/2011 4:30:19 PM)
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This is more of a utility land than a dual. Regarding color fixing, Shimmering Grotto is better, but this can give you some extra mana after a few turns.
Posted By: Lash_of_Dragonbreath (3/5/2012 2:18:02 PM)
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It's like a big mana battery. Save your extra mana at the end of each turn, and then convert it all into a massive Variable Colorless spell. Waste not, want not.
Posted By: DoragonShinzui (9/11/2012 8:37:48 PM)
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Pros
1) Does not come into play tapped.
2) Taps for 1.
3) Can spend unused mana to get a reward later on.

Cons
1) Taps for colorless, could color screw you on your opening hand.
2) Not a forest or a mountain if your deck cares about that (Dungrove Elder, Howl of the Night Pack, Strata Scythe, ect.)


This is a balanced land, potential for great long term reward and providing a way to spend unused mana. The only drawback being having multiples in your opening hand as your only lands, possibly forcing a mulligan because of color issues. I recommend 2 or 3 at the most for a deck, solid land.
Posted By: TheWrathofShane (5/14/2013 6:50:21 AM)
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For those interested in the full cycle of these lands:

Black or RedMolten Slagheap
Red or GreenFungal Reaches
Green or WhiteSaltcrusted Steppe
White or BlueCalciform Pools
Blue or BlackDreadship Reef
Posted By: Grakling (11/29/2013 2:24:38 PM)
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