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Defense of the Heart pops for a Roughshod Mentor and him. Poop pants. Now that's Olde School Stompy.
Posted By: sagegreenOBELISK (9/15/2011 10:35:56 AM)
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"they really just need to print a 20/20 vanilla green creature."
@supershawn: Wizards once said they wouldn't do that because the number 20 gets pretty dangerous when it comes to cards that deal with characteristics of other cards - this would allow instant wins with a single spell, which would be pretty overpowered.
But who knows, they might someday change their mind though. Wouldn't be the first time after all Oo
Posted By: Mode (8/1/2011 6:48:05 AM)
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Imagine this thing tearing through the forest towards you, roaring and ripping up entire stands of trees. Suddenly there is a tiny, wet crunch. The cloudscraper stops in its tracks, lifts up the bottom of its foot and stares at it confused. There upon its sole are the crushed remains of a tiny rodent. The beast looks back at you with a blank stare. The combat phase is over, and Krosan Cloudscraper has been blocked by the ravenous rat that made your opponent discard rancor 5 turns ago.

Still I love this card. It's big, it has cool art, and green makes trample easy.
Posted By: Dragasm (7/5/2012 3:26:02 PM)
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Love the flavor here.

Entries in a journal day to day:
A mysterious granite like insect appeared in the forest today. Upon investigation, it appeared to have nothing particularly astounding about it, other than its lack of eyes and still being perfectly able to find its way around.

The shell of the insect has cracked slightly. Perhaps it is merely molting.

Today I awoke to find a massive beast towering high above even the trees of great Krosa. Its massive footprints leave craters in its wake, crushing the trees and the mana within. It took a five teams of Elven Riders to take the beast down, and, only one unit survived. My greatest fear is that there are more of these beasts out there.
Posted By: Lord_of_Gelectrodes (8/29/2012 3:45:25 PM)
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Morph was meant as a surprise type mechanic. Cards like raven guild master which can be detrimental if unblocked just as this. If later in a game this is unblocked then morphed it would tend to win the game. Obvious problem is trample and it fails horribly to spot removal. However how many 5/5 cards don't fail to spot removal. Green has hundreds of ways to give creatures trample, plenty of mana ramp so this card should be no more than a turn five creature. Its still no more than a 3/5 or a 4/5 depending on where it's played. But it has a lot of potential.
Posted By: mykatdied (6/7/2011 8:50:49 AM)
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Oops..

..he slipped
Posted By: blurrymadness (9/24/2013 1:42:23 PM)
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they really just need to print a 20/20 vanilla green creature.
Posted By: supershawn (2/26/2011 10:13:07 PM)
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For flavor, creatures this big this should have Trample. It makes no sense that my saproling can stop it in its tracks.
Posted By: mattblack04 (9/14/2011 9:54:18 PM)
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I'm in yo Krosa, eatin' yo two trees per turn
Posted By: axiobeta (9/4/2011 9:06:22 AM)
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It likes Fling
Posted By: stevebugge (4/3/2010 6:13:17 PM)
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