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It's amazing how many people don't even bother to READ what the card or rules say.

Skew, W1LL15, Klaff: FAIL.
Posted By: Belz_ (7/25/2010 11:21:22 AM)
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It goes back to your hand at the end of YOUR next turn :p You can play it on your opponent's turn and attack with it on your next turn before returning it your hand at the end of the turn.
Posted By: Phiddlesticks (3/30/2010 12:21:20 AM)
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If you use an effect like Otherworldly Journey then the creature returns to the battlefield as a new object and won't be returned to your hand. A nice way of getting fatties out at the cost of two cards rather than an unpayable mana cost.
Posted By: PrimeSonic (6/30/2010 10:22:24 AM)
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Now show us on this Stuffy Doll where the Æthermage touched you.
Posted By: Vedalken_Arbiter (8/22/2010 5:58:05 PM)
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4 mana for an Ermakul swing, not bad at all.
Posted By: VampireCat (1/23/2011 11:10:35 PM)
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Very nice card, I could use a few...
All I have is summoning traps but this is cheaper. Only digs four deep but has a handy bounce effect!
Posted By: Kryptnyt (3/16/2011 8:02:55 AM)
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Use with Enters-the-Battlefield effects and for surprise blockers.
Posted By: KikiJikiTiki (4/26/2011 9:42:03 PM)
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Combine with Sundial of the Infinite.

In response to the EOT triggered ability, activate the Sundial.
The creature will remain out until the next turn, where you can simply rinse/repeat the above and keep it out indefinitely.

Of course, you'll need to leave 1 mana spare for it each turn, plus any leftover for counterspells and such (since you'll be running blue).
Posted By: ARandomMop (8/2/2011 9:05:04 AM)
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I played it in a Chord of Calling deck with 4 Angel of Despair; it was quite good. If this finds one of the Angels, it becomes a Vindicate that blocks another creature (or attacks for 5) and then returns to your hand. Even when it only gets me a Loxodon Hierarch, it still destroys any Gruul deck.
Posted By: Gabriel422 (9/15/2011 3:36:52 PM)
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Ambiguity is awesome... except when I have to exasperatedly argue to my friends that yes, seriously, this card's "with" clause is giving the creature an ability, not restricting the sort of creature it can put onto the battlefield.

I'm carrying a staff and a sword. Three mages stand in front of me (two with staffs, one with a wand).

I kill the nearest mage with a staff.
Posted By: Salient (12/20/2012 6:45:31 PM)
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