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Each Time Spiral card was an homage to at least one previously printed card.

This card references Sea Spirit in ability, mana cost, power and toughness. The Viscerid are a race of creatures which are referenced but not seen in Alliances; in fact only a single card mentions them: Viscerid Armor. One presumes that they are descended from the Homarids which appeared in Fallen Empires.
Posted By: Missile_Penguin (12/2/2012 1:04:12 PM)
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Dude, It's a Homarid Warrior, and it has Water-breathing. Why are people wasting their time with Storm Crow and Chimney Imp jokes when they could be making Viscerid Deepwalker jokes.
Posted By: Revelation666 (7/12/2010 2:15:41 AM)
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This isn't made to be efficient. Like many of Time Spiral block cards, it's a journey back in time.
Come on, it's a freaking water-breathing creature, Sea Spirit's ancestor! Grand-grand-granddaddy's proud! The boy may be not that great, but, still, strictly better than the old geezer.
And with his coming, the uber-comboriffic Deep Water rises it's ugly head once again. Run for your life! %)
Posted By: Helianthus (8/25/2009 12:14:37 PM)
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Blue Firebreathing. Now I've seen it all.
Posted By: Snaxme (12/27/2009 1:42:35 PM)
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It's not effective. I gave it a go in my casual suspend deck, as I needed some first-turn plays other than Ancestral Vision. There were a few times where he alone was responsible for a win, but most of the time I would've been better off using something else. This "waterbreathing" ability is ok, I'm not complaining, but I'm certain he would've been much better if only his toughness was higher. 2/4, 1/5, 0/6, anything higher than 3. This way you could get a 10/3 creature that gets killed with something as simple as a 3/1 elemental token.

May work ok with Veiling Oddity for potentially high amount of damage, but that card is also ineffective unless you're running an envious number of creatures.

It's not useless, but gets very close to it. Naturally 2/3 with waterbreathing for just one mana is a good trade, but there are limited uses. Run with caution.

2/5.
Posted By: KillerWhiskey (2/14/2010 4:00:01 AM)
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Cool. It's cheap, and "waterbreathing" is a sound ability. But what's been overlooked is the fact that this is a mindgame on legs. The opponent knows they're gonna get smacked by this if they don't save a kill spell for it, so in the meantime, you can drop creatures they should be responding to and watch them agonize over whether to kill your Ravager, for example, or wait for the Homarid. Fun shiz.
Posted By: ClockworkSwordfish (9/13/2010 10:27:40 AM)
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You want to see waterbreathing? Say hello to Wall of Water.
Posted By: Test-Subject_217601 (9/29/2010 12:15:10 PM)
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I started around Time Spiral, and this card was my first introduction to Homarids. I promptly forgot about it.

Years later, I realize that waterbreathing is pretty weird.
Posted By: RJDroid (10/29/2011 12:39:49 PM)
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Some day Wizards will print a 3/3 Homarid Lord for 2Blue that gives other Homarids +2/+2, hexproof, and Regeneration Blue ... and there still won't be a competitive deck in the world that plays them.
Posted By: Salient (8/21/2011 10:58:00 PM)
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Apparently Wizards wants us not to like Homarids that much.
Blue is of course not a color that is blessed with great critters, but why should you want a creature with pump effect if others simply have better stats without spending two or more mana each turn?
Well, at least it has suspend and a cool "shifting" artwork (as most suspend cards)
Posted By: Mode (8/22/2009 9:01:28 PM)
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