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Tamanoa makes me wish EDH can run a non-legendary general.

Also, really makes Fiery Justice work, especially if it's backed up by Kavu Predator, Grove of the Burnwillows and Punishing Fire.
Posted By: Kirbster (8/13/2010 10:16:21 AM)


Makes Karplusan Forest, Battlefield Forge, and Brushland into perfect dual lands - perfect for use with Pyrohemia.
Posted By: JenBroness (8/19/2010 5:17:51 PM)


Nice with spells or enchantments that do damage to you as well as your opponents. Primal Order, Earthquake, Hurricane, Inferno, etc. And Stormbind, because it's a great spell, and either version of Chandra. And the painlands.
Posted By: A3Kitsune (2/7/2010 4:05:17 AM)


Can't believe no one's suggested Skred a card that can not only gain a lot of life (and deal a lot of damage) for one mana, but comes from the same set as Tamanoa!

Seriously, run a naya snow base with Arctic Flats and Highland Weald and use Into the North for mana-fixing / ramping into more snow lands.
Posted By: GCNDAN3702 (11/22/2010 10:13:12 AM)


Use in conjunction with searing meditation. Gain life once and burn lots.
Posted By: ajamax5 (11/27/2010 11:25:22 AM)


Running this and using Hurricane to clear the board of flyers has given me awesome amounts of life several times, and it's a great feeling.

Also nice with Tamanoa: Balefire Liege, Aether Flash, and Spiteful Visions.
Posted By: Long_Con (4/11/2011 5:45:13 AM)


If you notice, "tamanoa" is not capitalized in the flavor text. This means it's referring to "The tamanoa" as a group/species. It would be akin to the flavor text reading "When Freyalise spoke the World Spell, the elves rose to bring a new morning to Terisiare" Tamanoa is not an individual's name or title in this case, it is a race/species/culture.
While it might be nice for this to be legendary, simply for EDH purposes, the flavor indicates that it is merely one of many like it. I would be interested to see more creatures of this species, though. Perhaps a named one that actually is Legendary, and has a more powerful and/or similar ability. Even more interesting might be a Planeswalker from among them whose loyalty abilities revolve around you gaining life or adding extra abilities to spells you cast.
Posted By: Grakling (11/26/2013 2:26:45 PM)


I can't help but laugh maniacally when I see this and think "Blasphemous Act."
Posted By: WarioMan (12/5/2011 5:15:08 PM)


Way o no know your magic rules (except you Injuryman, you are correct).

Damage is not loss of life.
Loss of life is not damage.

Damage causes loss of life in most cases.
Loss of life does not cause damage in most cases.

Damage is preventable.
Loss of life is not.

Prevention is the opposite of damage.
Life gain is the opposite of loss of life.

Spells and abilities generally magnify damage, not loss of life. Ex: Furnace of Rath

Sanguine bond does not combo for infinite anything off this creature.
Sanguine bond requires you gain life to cause an opponent to lose an equal amount of life. It will double the amount of life lost by your opponent, assuming the damage all converted to loss of life.

This rules lesson was brought to you today by the number "666".
Posted By: Kurhan (1/27/2010 12:57:53 AM)


Tamanoa, meet Pyrohemia.
And the best target for shield of the oversoul.
Posted By: Tommy9898 (3/9/2010 7:08:28 PM)