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Community Rating: 4.543 / 5  (92 votes)
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One of the cards I put four of in my non-humanoid Snake deck. Death-touch plus being a possible card drawer is nice. I like enchanting him with Street Savvy to keep up with STR of other creatures so he won't die as easy.
Posted By: John-Bender (12/11/2009 12:37:23 AM)


I like the flavor in this snake. it has effectively deathtouch which makes it less pleasing to block, yet if it goes unblocked you draw a card.
Posted By: mdakw576 (1/3/2010 3:44:23 PM)


Think it'll like to wear a snake umbra?
Posted By: DacenOctavio (6/3/2011 12:52:30 AM)


I can't believe I've never put together a decklist that used this fantastic little guy. One of the things I loved when I first started in Zendikar was Giant Scorpion making things tough for the opponent - do I let him niggle through for 1, or do I trade with him, giving up something of much more significant power?

Ohran Viper does this and then some. Do I trade with him, or do I let him niggle through *and* draw a card? That's your proverbial rock and a hard place right there.

Personally, I've just thrown it in a Mimic Vat deck - the 'deathtouch' style ability makes it pseudo-spot removal, and the card draw makes it something I don't mind paying 3 for each turn.
Posted By: JaxsonBateman (3/4/2012 10:14:36 PM)


So awesome, and solves the normal problem with low-power deathtouch creatures. "Well, I guess I just won't bloc-- oh damn. Well, I can just block it with my-- oh damn."
Posted By: Aquillion (5/17/2013 10:44:54 PM)


I used to play Scryb-Force (Scryb Ranger+ Spectral Force) in FNM, and this was one of the best cards. T1 mana elf, T2 this can win games.
Posted By: sweetgab (6/30/2013 6:47:18 PM)


Man, there are actually a surprising number of good snakes in Magic. Mire Boa, River Boa, this, Lorescale Coatl, Winged Coatl, Patagia Viper. Time to make a snake deck.
Posted By: Zulp (12/15/2009 9:23:00 PM)


This card is just amazing. Essentially deathtouch, a really good body, low mana cost, and potential card draw.

ALWAYS a 1 for 1 card, at least.
Posted By: Killem_Sneaks (5/1/2009 1:37:58 AM)


@EternalLuker: True. The rules changes on defender ordering deal a blow to the proto-deathtouch creatures.
Posted By: longwinded (7/15/2010 6:12:17 PM)


Though this card is indeed extraordinarily powerful, I should mention something that no one seems to be recognizing. This creature-destruction ability is far weaker than Deathtouch, since it can't distribute its combat damage among multiple blockers. "Effectively deathtouch" is simply not accurate. At 1/3, that won't be a noticeable difference, but since this is a mono-Green card, pumping it up will not result in multiple creatures dying to it, and that's important.
Posted By: EternalLurker (2/26/2010 12:54:49 AM)