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It is a great card if you play it in decks that have a lot of low cost small creatures with abilities that trigger when they enter the battlefield.

Fear is an ability that requires that a blocker uses a black or an artifact creature to block the attacking creature with fear. The legends' card Seeker had a white version of fear. other non-black creatures with Fear are Arcbound Fiend and Dust Elemental, while Firefright has an ability that looks like Fear.

it is anounced that there will not be other cards with fear ability. It is replaced with intimidate that is a more balanced for the 5 colours ability.But all the cards that have already been printed with fear will stay unaltered.
Posted By: vardaris (5/12/2010 3:22:57 PM)


Hello Torpor Orb.
Posted By: Twinsuit (6/16/2011 5:48:42 PM)


Squealing Devil
Scornful Æther-Lich
Hooded Kavu
Posted By: Arglypuff (8/10/2010 1:03:42 AM)


is it possible to summon Dust Elemental if you have less than 3 creatures?

technicly, yes, but then he has to be one of the three you return to your hand.
Posted By: theoneandonlyjoseph (5/2/2012 6:21:04 AM)


If you don't have 3 creatures to return, you have to return as many as possible, including the Elemental itself. That aside, being able to return your creatures to your hand in large quantities can be very useful, especially since it has flash. When used properly, it's a 4-mana 6/6 with four positive abilities.
Posted By: Piechart (7/7/2009 7:15:10 PM)


@Ratoly: It still has fear, which is weird considering it's white, and Skirk Shaman from the same set has rules which give it the equivalent of "red fear" much like intimidate.
Posted By: Zarcron (10/17/2009 1:05:29 PM)


Fear has not been removed, it's been expanded. Cards like Fear still require a black creature to block it, regardless of the enchanted creature's colors. Intimidate is a different effect, rather than a rewording.
Posted By: Nerobyrne (11/30/2009 3:19:40 PM)


This guy here is the textbook example of a card being much, much better than it looks. It seems at first to be a pretty beefy creature but with a pretty horrible drawback. Why, you can't even keep it on the field unless you control three other creatures. Madness! In practice, however, this guy is much, much more.

First, he can save your creatures. Saving three from Earthquake and then surviving is no mean feat. He can also save two and bounce himself, which nets you zero card disadvantage since the card you played just bought itself back to your hand.

Next, enter- or leaves-the-battlefield effects. Bouncing the likes of Bone Shredder is a clearly great function of Dusty. But think bigger. Think evoke. Yes, you can play this in response to the evoke trigger, saving your evoker for another day, basically giving evokers Buyback 2WhiteWhite. This is cool, but add Door of Destinies (tribal tiem!) or similar and this is one hell of an engine.

A security blanket wrapped aro... (see all)
Posted By: ClockworkSwordfish (5/17/2011 5:35:47 PM)


What are you talking about? that art is epic!
Giant monstrosity dragon thing made of dust CHASING YOU DOWN FOR SOME NOMS
Damn right it has fear

Probably my favorite white card.
Posted By: BlackAlbino (5/11/2011 8:38:16 PM)


How many 6/6 flying creatures are there for four mana?
Now attach Fear
Now attach flash.
Now think wrath of god and this with your favorite creatures.
I hate my Fiancée for comming up with that play.
Posted By: Spideredd (10/2/2009 9:46:32 AM)


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