So...it's basically a huge, durable trampoline. Great.
Posted By:
Gomorrah
(6/13/2010 6:29:32 PM)
This would pretty likely be a blue Wall if it wasn't printed in Planar Chaos. Gotta love that set with all these mixed up effects regarding colors.
But i love Wizards' experiments with red bounce (restricted to creatures you don't control). Stingscourger for instance is also great fun.
Posted By:
Mode
(1/2/2010 8:37:53 AM)
3 rocket powered turbo slugs are going into it
Posted By:
Hivis_of_the_Scale
(10/17/2011 5:12:56 AM)
Proposed flavour text: "Boing!"
Posted By:
ddong
(3/25/2012 11:07:56 PM)
Compare to the classic Wall of Stone. You get a lot more effect but a good chunk of toughness less.
Reach is always worth it on a defender though, even without the bounce ability.
Posted By:
Kryptnyt
(4/14/2011 1:04:07 PM)
The image of a Raging Goblin, running full-force at this, then being flung back into non-existence, sounds hilarious.
Posted By:
tcollins
(7/11/2011 7:02:15 PM)
Yes TheSuperbloop. Clearly based on the Wall of Tears.
Posted By:
vh_2k
(1/19/2011 12:52:37 PM)
@NoobOfLore: "At end of combat" is most definitely after combat, not before. I wish I owned some of these.
Posted By:
Tynansdtm
(11/28/2011 10:32:51 PM)
Most of the time, I think that walls are a waste of space... This wall, however, makes burn decks a little less risky to play. Nothing like forcing your opponent to bounce his best attacker each turn. :-)
Posted By:
iondragonx
(10/26/2009 8:54:02 PM)
A Red Wall, 0/5 for 3, and has an unsummon ability...hmm...OH, and reach too. Care to elaborate, why it's not a good card?
Posted By:
Jokergius
(9/26/2009 11:28:35 PM)