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Community Rating: 3.518 / 5  (56 votes)
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Reality Strobe, meet Paradox Haze. *they make out shamefully*

4.5/5, but only for casual games. At best mono-blue without support might see it taking effect as late as turn six.
Posted By: KillerWhiskey (3/9/2010 4:08:56 PM)


When I play this card I imagine my planeswalker standing on top of my dominion in the midst of heated battle.
Then the strobe lights hit and techno starts playing as creatures clash and spells are cast.

My planeswalker may or may not be decked out in glow sticks.
Posted By: MrGoodSire (2/17/2012 3:33:12 AM)


Decent Card, but for the cost and/or simply the wait, I'd rather use Capsize or Wash Out.
Posted By: KarmasPayment (4/19/2010 12:46:38 PM)


I personally enjoy having this card suspended following a Worldslayer attack. Even if you're bouncing lands, it's a wonderful way to set your opponent back even more.
Posted By: GracefulInferno (12/5/2010 12:30:41 PM)


Unfortunately the casting cost is rather ridiculous, but a free bounce every three turns is not that bad actually.
Posted By: Mode (8/7/2009 11:10:08 AM)


The casting cost is offset somewhat by the fact that you could just suspend it with 3 mana and wait for its first bounce effect rather than pay 6 to do it right away.
Posted By: nammertime (11/28/2009 8:55:30 AM)


When you've got out stuff like this, Jhoira's Timebug, Paradox Haze, and Rift Elemental out, your opponent isn't going anywhere. If you want to get rid of stuff entirely, you have Reality Acid. I've brought an opponent from 4 lands down to zero and finished with them having no permanents at all.
Posted By: KikiJikiTiki (8/15/2010 7:51:16 PM)


What an annoying card. Imagine if you suspend like 4 of these... it would be so funny.
Posted By: Volcre (8/25/2009 1:05:21 PM)


My green deck hates this card so much--bouncing my huge things every few turns ***es me off something fierce. Pretty great card, 3 mana for eternal bouncing. Raargh.
Posted By: yesnomu (10/2/2009 11:26:55 PM)


Casting cost being ridiculous? I've played against these and to the contrary the card is ridiculous, it replays itself every couple turns. Even just 2 in play means your opponent never can keep a creature, and has half their land sent back to their hand pretty fast. This is one of the reasons blue is hard to keep fair, it either is very over powered because the only counter to blue is itself (counter spells can only be stopped by another counter spell, reality strobe can only be stopped by a counter spell, etc), or underpowered because it lacks the control it needs to not be over run.

Anyways, reality strobe is actually really nuts if anyone has ever seen it in play, no one ever hard casts it. Always suspend 3, preferably early in the game, and then continuing benefit until game ends.
Posted By: Donovan_Fabian (12/19/2009 4:35:30 AM)