I've found this card to be amazing in any type of turbofog deck (using extended legal cards only)- it's essentially a re-occurring fog that doesn't need to be paid for after it's cast/suspended.
Posted By:
Olivier1o1
(8/2/2010 5:11:05 PM)
You could just play two paradox hazes, it helps you a lot in that all your suspend 3 cards become suspend 1.
Posted By:
VoidedNote
(3/7/2010 9:39:32 PM)
Multiplayer gem for obvious reasons. Four of these and four copies of Paradox Haze make hitting you a massive headache in pretty reliable fashion.
Posted By:
LordRandomness
(5/18/2012 12:42:07 AM)
I got one of these and a pair of paradox hazes out against a vampire deck and a werewolf deck in multiplayer once. Both players had to conceed after i killed the last Mondronen Shaman.
The shaman knocked me down to 4 life though, so it was close.
Posted By:
theoneandonlyjoseph
(7/24/2012 4:15:42 AM)
Time this to go off when you cast Eater of Days.
Posted By:
clockword44
(4/5/2013 12:38:39 AM)
Currently the only "until your next turn, creatures can't attack you" effect. The rest are permanents--subject to destruction--or only affect one opponent.
Posted By:
HuntingDrake
(5/22/2013 7:37:51 PM)
Chronomantic Escape, Chronatog. Skip all your turns, and their creatures can never attack; you win by decking them. This only works against a focused aggro deck without direct damage or creature removal.
Posted By:
sweetgab
(9/29/2013 2:36:25 AM)
@DoragonShinzuri: It says nothing about having to activate on your own turn, you activate it each time your OPPONENT starts a new turn.
Try again.
Posted By:
Sleazebag
(2/7/2014 12:25:34 PM)
@ Buridan: Memory Plunder doesn't copy, you cast it. It's gets exiled with the 3 time counters on it. I just don't know if you can control an exiled card someone else owns.
Posted By:
wolfbear2
(11/14/2010 2:36:20 PM)
Play 3 of them, each on the consecutive turn. Then it'll read "Creatures can't attack you"! :)
Posted By:
Arachibutyrophobia
(9/14/2009 8:49:58 PM)