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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.039 / 5  (51 votes)
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A rare control card for red. Great for forcing enemies to lose counters, auras and equipment. Can erase token creatures and mess up blockers. Change the field for a turn by bouncing a Lord/Liege at the last second. If you all out attack, you can protect yourself from the biggest attacker during the opponent's turn and all out attack the next turn.
Posted By: iondragonx (8/27/2009 12:28:03 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's a type of control for red that isn't usually available, which is why it cost more. And being able to either kill a little creature with good abilities or bounce a big creature that's coming at you, with the same four cards? That's worth it. This is a decent card.
Posted By: Ritius (11/17/2009 10:12:37 PM)
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This card made it to a lot of sideboards when this set was in standard (occasionally it'll be in the main deck), and it makes quite a few sideboards in extended. A red unsummon will catch a LOT of people off guard. And if the creature has low toughness, you just pay R and kill it instead.
Posted By: mdakw576 (2/12/2010 2:50:51 AM)
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You know, I used to want you Dead, but now I only want you Gone.
Posted By: GLaDOS. (5/25/2011 2:03:26 PM)
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What Ritius said. Pretty useful card if only for the versatility.
Posted By: nammertime (12/9/2009 11:54:16 PM)
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Direct damage and a RED bounce on the same card?
GREAT!
Posted By: Paolino (1/11/2012 6:09:14 AM)
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I really want to like this card, but the fact that it's the ONLY split card currently printed at common means I probably won't be including this in my pauper cube. The way these cards work is not immediately obvious to the younger players I frequently cube with -- some of whom are still figuring out that "add G to your mana pool" does not mean "search your deck for another forest."
Posted By: PauperCubist (8/5/2012 8:32:49 AM)
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Especially if you can make a person discard or shuffle in their hand. Definitely a possibility in red with Winds of Change, Wheel of Fortune, Dragon Mage, Molten Psyche, etc.
Posted By: themlsna (1/9/2011 5:57:37 PM)
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People seem to forget that the Unsummon-esque part can come in pretty handy against fatties.
2Red might appear quite underwhelming at first, but if you think about it that's some great utility in addition to the Shock you already have.
If you are worried about a big creature of your opponent that you can't shock or bolt away, but don't want to use a big burn spell for it either, you'll be happy to draw this.

I mean it's obvious, just think of the names:
Do you want it dead, or do you want it gone (for now)?

If Gone would only cost Red as well this would be crazy good. I'd so use it :D
Posted By: Mode (7/15/2011 4:37:47 PM)
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No love for the name of the card?
No "your creature is dead" jokes?
For once, the humor of the gatherer has failed me.
Posted By: swords_to_exile (5/4/2012 10:49:00 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0