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Community Rating: 4.196 / 5  (135 votes)
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This card may not be that good, but it's still awesome.

I have a few of these in my zombie horde deck. It's not really zombie-themed, but forcing the players to choose between losing half their life and taking a chance at the zombie top-deck (+extra swings from the current zombies) is just so much fun.
Posted By: SAUS3 (6/18/2013 9:15:02 AM)


You know what, I think that this doesn't get enough credit. Sure, it's not gonna see tournament play because of the choice; however, this is awesome in CASUAL!!!! It was obviously made for monoblack, and I think it would be best in aggro--they either essentially kill themselves by losing half their life, or give you an extra combat step! This is powerful, maybe not constructed quality because it isn't broken, but most of all, it's fun, which is something a lot of tournament players don't seem to value enough.

5/5, for all the fun times we've had together
Posted By: Superllama12 (12/4/2011 10:02:43 AM)


See, I think this card is a bit tainted by how bad Dash Hopes is. But see, Dash Hopes is bad because unless the opponent is at 5 life, you're never going to get its intended effect. This is bad because Dash Hopes, being a counterspell, is meant to be used throughout the entire game, beginning, middle, and end, and won't work during any of those stages.

But Temporal Extortion is no Dash Hopes. Why? Because if you time it right, both choices will get you ahead.

Temporal Extortion is strictly meant as a mid-game card, and it's good because if you do play it during the mid-game, it will always benefit you. Play it early, and you just paid 4 mana to draw a card. Play it too late, when you're desperate for either one of its effects, and the choice it affords your opponent will mean you never get what you were looking for.

But play it during the middle of the game, and it will always benefit you. During the mid-game, when most mid-range beaters are on the board and yo... (see all)
Posted By: Azazyel (1/6/2012 9:46:09 AM)


This is AWESOME! You either get a bloodtribute for only 4CMC or you get a timewarp in black.
Posted By: Sironos (9/5/2010 2:43:05 PM)



Are you a complete moron? I'd feel a little bit annoyed if you were trolling, but, here goes:

1. "This card sucks. Compared to the blue versions anyway, because those are forgiving in matters of color requirements (while this can only really be played in mono black) and always give you a turn."

You completely fail to realize the differences between color roles and limitations. Sure, this card is twice as mono-black-oriented, but that's not the point. This card is different because it's NOT blue, which is the color that specializes in getting extra turns. What's more, this costs 1 less CMC. This card is extremely good not only because black has nothing else quite like it, but also because it is cheaper and can have a seperate effect. First scenario: you get an extra turn for 1 CMC less than the blue version. Second scenario: you get your opponent to lose HALF his/her life for 2 CMC less than casting a Blood Tribute or playing/equipping a Quiet... (see all)
Posted By: Ladnarud (8/13/2011 9:54:52 PM)


@ majinara: please do us all a favor and let those of us who still enjoy mtg, still enjoy mtg. Seems like half the cards on here have you both a) figuring a card is completely worthless because it doesn't suit your apparently hyper-competitive style of play, and b) completely trash talking everyone else who has commented on it.

Go comment on Force of Will or something.
Posted By: MrBarrelRoll (2/26/2011 11:27:15 PM)


Some people really don't know how to use it right, they play it when they have no creatures so they essentially make it, bbbb draw a card.

Combo time. Tainted Sigil and sanguine bond. "Are you sure you want to pay half your life?"
Posted By: Tommy9898 (2/23/2010 4:44:16 PM)


Temporal Extortion, how I love you.
Posted By: sincleanser (8/18/2011 2:17:54 PM)


Majinara probably lost a game to this card.
Posted By: Zoltantf (8/19/2011 3:21:11 AM)


If you play black aggro, then it's win/win, since if you take an extra turn, you'll be attacking for a bunch of damage anyway.

And if you really wanted to just take an extra turn, you could always just Stifle or Trickbind the trigger from the first part of the card, but then again, you'd be playing blue and would probably already have other extra-turn-taking cards.
Posted By: nammertime (12/14/2009 7:05:32 PM)


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