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Prickly Boggart is pretty good as well. It may not be as versatile, but it is just as useful early game.
Posted By:
Elysiume
(7/9/2009 3:19:22 PM)
I have a love for Zombie tribal, I have played with almost every zombie in MTG and Festering Goblin is one of my personal favorites in mono-black zombie aggro as a solid 1 drop. While I agree with CXA26483 that Carrion Feeder is a great card in its own right, I feel that Festering Goblin fits most Zombie tribal just as well, Festering Goblin is amazing in that when it is comboed with cards like Fleshbag Marauder you may often get a 2 for 1 deal where you destroy two of their creatures for the price of one, and trade your 1/1 in for a 3/1.
Basicly it can trade with a 2/2 right from the start, kill 1/1s with firststrike and snipe off mana excel creatures like birds of paradise, and llanowar elves. While the argument can be made if this card is truely better for zombies since carrion feeder can stop creatures from being exiled, thus making them easier to recover I feel that in most... (see all)
Posted By:
Silverware
(10/2/2010 12:17:53 AM)
He will fester in my heart forever.
Posted By:
Asinine-Ultimatum
(11/25/2009 4:29:56 PM)
Personally, as an avid Zombie fan, I don't believe ~ belongs in a Zombie deck. If you want a one drop in Zombies, I would go with Carrion Feeder due to it's ability to shut off Graveborn Muse, and protect your other 'bies from things like Path to Exile or Oblivion Ring (seeing as how a Zombie in your graveyard can be easily returned via Lord of the Undead or Unholy Grotto).
HOWEVER, in a budget deck, I love ~. It can kill 2/2s, and easily synergizes with other commons (like Carrion Feeder), making it a very versatile turn 1 or turn 0 drop. In a deck, your creature's deaths are usually not a problem, as your usually the one killing everything anyways.
Posted By:
CXA26483
(8/6/2009 3:38:19 AM)
(Card Rating: 4.0) Festering Goblin can be an early game attacker while having the potential to become a pesky 1/1 creature's nightmare. By itself, the Festering Goblin is able to take out a 2/2 creature or finish off a creature granting an extra -1/-1. Because the ability does not do damage, Festering Goblin can get rid of small regenerators like Drudge Skeletons or Will-o'-the-Wisp. One drawback to this card is that the triggered ability is not optional. In other words, if your opponent has no creatures, he can destroy Festering Goblin in order to kill two of yours! In my black/red casual goblin deck, I try not to run goblins with a toughness of 1 that will be susceptible to this gruesome tactic, such as: Knucklebone Witch, Goblin Chirurgeon, etc. Even with the new change in rules from M10, Festering Goblin still is not as effecient as the "all so famous" aut... (see all)
Posted By:
Misago
(5/19/2010 6:35:23 PM)